![The Xreal Beam Pro has good ideas about AR — but not enough juice The Xreal Beam Pro has good ideas about AR — but not enough juice](https://cdn.vox-cdn.com/thumbor/HbuhOOBl3s4XWmgHoc3pawi1NXM=/0x0:1500x1500/1200x628/filters:focal(750x750:751x751)/cdn.vox-cdn.com/uploads/chorus_asset/file/25495047/XREAL_Beam_Pro___XREAL_Air_2_Ultra.png)
The Xreal Beam Pro has good ideas about AR — but not enough juice
a month ago
![Xreal glasses connected via cable to the Beam Pro.](https://cdn.vox-cdn.com/thumbor/YcjhzVv35YBHUcbySFNsibyKrKU=/0x250:1500x1250/1310x873/cdn.vox-cdn.com/uploads/chorus_image/image/73463236/XREAL_Beam_Pro___XREAL_Air_2_Ultra.0.png)
There are two possible paths for augmented reality devices. One path is the all-in-one approach, which you might call the smartphone path or the Vision Pro Path: you buy a full-fledged single device with everything you need, and when you need an upgrade, you buy a new one. The other path is the unbundled one: your AR system might be lots of devices rather than just one, and you’ll upgrade and swap things in as you need them. That path is more like building a home theater system than buying a new iPhone.
The Xreal Beam Pro, which I’ve been testing for the last couple of weeks, is a big bet on unbundling. It’s a $199 Android device that looks and works like a smartphone but is intended to be used mostly as a companion to Xreal’s AR...